Daitengu
System: Pathfinder | SRD
Daitengu
CR 10
XP 9600
Init +5
;
Senses darkvision 60 ft., true seeing ; Perception +21
Defense
AC 26, touch 24, flat-footed 21 (+5 Dex, +3 monk, +2 natural, +6 Wis)
hp 126 (12d10+60)
Fort +9,
Ref +13,
Will +14
Immune disease, mind-affecting effects
SR 21
Offense
Speed 30 ft., fly 90 ft. (good)
Melee unarmed strike +17/+12/+7 (2d6+3) or unarmed strike flurry of blows +17/+17/+12/+12/+7 (2d6+3)
Ranged +2 flaming dart +19/+14/+9 (1d4+5 plus 1d6 fire)
Special Attacks stunning fist (12/day, DC 16)
Spell-Like Abilities (CL 10th; concentration +14)
CMB +15 (+17 disarm)
CMD 39 (41 vs. disarm)
Statistics
Str 17,,
Dex 20,,
Con 21,,
Int 23,,
Wis 22,,
Cha 18
Base Atk +12
Feats Combat Expertise , Combat Reflexes, Improved Disarm , Improved Unarmed Strike , Quick Draw, Snatch Arrows , Stunning Fist , Weapon Finesse
Skills Acrobatics +20, Bluff +19, Diplomacy +19, Disguise +22, Fly +24, Intimidate +19, Knowledge (history, local, nobility, religion) +9, Perception +21, Sense Motive +21, Sleight of Hand +20, Stealth +20, Survival +18
Languages Common, Tengu
SQ ascetic master, change self (any humanoid,
Special Abilities
Ascetic Master (Ex) A daitengu can use unarmed strikes, flurry of blows, and Stunning Fist as a 12th-level monk. He adds his Wisdom bonus to his AC and CMD, and gains an additional +1 bonus to AC and CMD for every four Hit Dice he has. He can treat unarmed attacks as cold iron, magic, silver, or any alignment for overcoming damage reduction.
Daitengu’s Blessing (Su) Once per week as a standard action, a daitengu can bestow its mastery of greater fighting arts upon a creature it touches. The daitengu selects any combat feat that it knows and that its target meets the prerequisites for. Upon being touched, the target gains that feat as a bonus feat for a number of days equal to the daitengu’s Hit Dice. A daitengu with 15 or more Hit Dice can grant two feats with this ability, while a daitengu with 20 or more Hit Dice can grant three.