Creating a Dark Ice Creature
System: Pathfinder | SRD
Creating a Dark Ice Creature
CR 2
Init +8
;
Senses low-light vision; Listen +8, Spot +8
Defense
AC A dark ice creature’s natural armor bonus improves by +4, as a layer of thick permafrost toughens its now leathery skin and coats its body with a thin but durable shell of ice.
hp 7 (1d6+1); fast healing 3
Fort +1,
Ref +6,
Will +4
Immune cold
SR 16
Weaknesses A dark ice creature retains the base creature’s weaknesses and gains the following.
Offense
Speed 20 ft.
Melee short sword +6 (1d4-1/19-20) and claw +1 (1d3-1)
Space 2-1/2 ft.,
;
Reach 2-1/2 ft.
Special Attacks frigid touch, frosty grasp
Spell-Like Abilities (CL 7th)
Statistics
Str 9,,
Dex 18,,
Con 13,,
Int 14,,
Wis 14,,
Cha 16
Base Atk +0
Feats Improved Initiative , Weapon Finesse
Skills Bluff +7, Craft (leatherworking) +6, Craft (metalworking) +6, Hide +16 (+21 forest), Listen +8, Move Silently +8, Search +6, Spot +8
Languages Common, Halfling, Sylvan
SQ frostwalker
Special Abilities
Frigid Touch (Su) Once per day, a dark ice brownie may make a touch attack against a foe to deal 1d6 points of Dexterity damage.
Frosty Grasp (Su) A frosty chiseler’s natural attacks, as well as any weapons it wields, deal an additional 1d6 points of cold damage.
NE Tiny fey (cold)