Daughter of Urgathoa
System: Pathfinder | SRD
Daughter of Urgathoa
CR 8
XP 4800
Init +7
;
Senses darkvision 60 ft.; Perception +17
Defense
AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 115 (11d8+66)
Fort +9,
Ref +7,
Will +11
Immune undead traits
Offense
Speed fly 40 ft. (perfect)
Melee great claw +16 (2d6+9/x4 plus disease), claw +16 (1d8+9)
Space 10 ft.,
;
Reach 10 ft.
Spell-Like Abilities (CL 11th; concentration +16)
Aura desecrate (20-ft. radius)
CMB +17
CMD 30
Statistics
Str 27,,
Dex 17,,
Con —,,
Int 18,,
Wis 16,,
Cha 21
Base Atk +8
Feats Ability Focus (disease) , Combat Casting , Combat Reflexes , Improved Initiative , Power Attack , Vital Strike
Skills Acrobatics +14, Bluff +16, Fly +23, Intimidate +19, Knowledge (religion) +18, Perception +17, Sense Motive +17, Spellcraft +18, Stealth +0
Languages Abyssal, Common, Infernal, Necril
Special Abilities
Desecrate (Sp) The bonuses granted from the daughter of Urgathoa’s constant desecrate spell-like ability (which is always centered on herself) are calculated into the stats above.
Disease (Su) Bubonic Plague : Great claw—injury; save Fortitude DC 20; onset immediate; frequency 1/day; effect 1d4 Con damage and target is fatigued; cure 2 consecutive saves. The save DC is Charisma-based.
Great Claw (Ex) One of the daughter’s hands is a tremendous scythe-shaped claw. This attack inflicts ×4 damage on a critical hit, and is treated as an evil weapon for the purposes of penetrating damage reduction.
Spells A daughter of Urgathoa casts spells as a 6th-level cleric of Urgathoa—but although she selects two domains to determine bonus spells, she does not gain any domain powers.
, Pathfinder #8: Seven Days to the Grave pg. 82