Dawn Piper Choirs
System: Pathfinder | SRD
Dawn Piper Choirs
CR 5
XP 1600
Init +8
;
Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
hp 45 (7d6+21)
Fort +5,
Ref +9,
Will +7
DR 5/cold iron
SR 16
Offense
Speed 30 ft.
Melee mwk rapier +8 (1d6+2/18–20)
Special Attacks dissonance (every 1d4 rounds, 15-ft. cone, 6d6 sonic damage, Reflex DC 16 half ), elemental font
Spell-Like Abilities (CL 7th; concentration +10)
Aura terrible beauty (30 ft., DC 16)
CMB +5
CMD 20
Statistics
Str 15,,
Dex 18,,
Con 16,,
Int 14,,
Wis 15,,
Cha 17
Base Atk +3
Feats Dodge , Improved Initiative , Mobility , Weapon Finesse
Skills Acrobatics +12, Bluff +11, Craft (musical instruments) +6, Diplomacy +10, Knowledge (nature) +10, Knowledge (planes) +8, Perception +11, Perform (wind) +12, Sense Motive +9, Spellcraft +8, Stealth +10, Use Magic Device +13
Languages Aklo, Common, Sylvan
Special Abilities
Dissonance (Su) Every 1d4 rounds as a standard action, a dawn piper can use a musical instrument to unleash a deadly torrent of sonic vibrations that tears at the very physicality of its enemies. This is similar to a breath weapon that deals 6d6 points of sonic damage in a 15-ft. cone (Reflex DC 16 half ). A dawn piper must be in possession of a musical instrument in order to use this ability. The save DC is Charisma-based.
Elemental Font (Su) A dawn piper can infuse a 40-foot-radius area with the primal qualities of the First World. The creation of an elemental font requires a musical instrument and a musical ritual lasting 8 hours. As long as the piper returns to it every 24 hours, a font can persist forever, but it is destroyed immediately upon the creator’s death. A dawn piper can also destroy its own font as a full-round action. The dawn piper gains additional spell-like abilities based on a single element while within range of its elemental font. Dimensional anchor and dimensional lock stop the flow of power, preventing the piper from using the additional spelllike abilities. The save DCs are Charisma-based, and the spell-like abilities are cast at caster level 7th. Air: 2/day— fly , gust of wind (DC 15), shocking grasp Earth: 2/day— grease (DC 14), spiked pit APG (DC 16), stone call APG Fire: 2/day— burning hands (DC 14), fireball (DC 16), pyrotechnics (DC 15) Water: 2/day— aqueous orb APG (DC 16), hydraulic push APG , slipstream APG
Terrible Beauty (Su) As a standard action, a dawn piper can surround itself in an intense aura of magnificence that is too potent for non-fey to withstand. Non-fey creatures within a 30-foot radius of the dawn piper must succeed at a DC 16 Will save or be blinded or deafened for 1d4 rounds (the piper’s choice, but the effect is consistent for all affected creatures), and take 1 point of bleed damage from their eyes or ears (depending on the specific effect). This aura lasts 1 full round, and a creature that succeeds at its saving throw cannot be affected again for 24 hours. This is a visual or auditory, mind-affecting effect. A dawn piper requires a musical instrument in order to create this aura. The save DC for this ability is Charisma-based.