Deadfall Dweller

System: Pathfinder | SRD

Deadfall Dweller CR 5
XP 1600
Init +5 ; Senses darkvision 60 ft., low-light vision; Perception +7
Defense
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 57 (6d10+24)
Fort +8, Ref +6, Will +3
Immune acid
Weaknesses vulnerable to electricity
Offense
Speed 30 ft., climb 10 ft.
Melee bite +10 (1d6+5 plus poison), 2 limbs +5 (1d4+2)
Ranged spittle +6 (1d6 acid plus entrap)
Space 10 ft., ; Reach 5 ft.
Special Attacks entrap (DC 16, 1d4 rounds, hardness 3, hp 6), implant, spittle
CMB +12 CMD 23 (can’t be tripped)
Statistics
Str 21,, Dex 13,, Con 16,, Int 5,, Wis 12,, Cha 10
Base Atk +6
Feats Improved Initiative , Power Attack , Toughness
Skills Climb +17, Perception +7, Stealth +2 (+10 in forests or swamps)
Languages Sylvan (can’t speak)
SQ freeze
Special Abilities
Implant (Ex) A deadfall dweller can inject 1d3 larvae into a helpless creature as a full-round action. Excretions from these larvae have a paralyzing effect, leaving the host helpless until the larvae mature into young deadfall dwellers that erupt from the host’s body, killing it. Each day, an impregnated host must attempt a DC 16 Fortitude save. If the host succeeds at the saving throw, it is no longer helpless, but is still impregnated. If it fails, it takes 1 point of Constitution drain and remains helpless for another day. All of the larvae in an impregnated creature can be destroyed with a remove disease spell. Alternatively, a creature can take 10 minutes to attempt a DC 20 Heal check to remove a single larva. This check can be attempted multiple times, but each attempt deals 1d6 points of damage to the host. The save DC is Constitution-based.
Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save.
Spittle (Ex) As a swift action, a deadfall dweller can emit a stream of corrosive spittle at one target within 30 feet. On a successful attack, the target takes 1d6 points of acid damage, and must save to avoid being entrapped by the solidifying mucus.

Add to encounter | Back to Monsters