Death Coach

System: Pathfinder | SRD

Death Coach CR 14
XP 38400
Init +14 ; Senses darkvision 60 ft., deathwatch , lifesense; Perception +30
Defense
AC 27, touch 27, flat-footed 16 (+8 deflection, +10 Dex, +1 Dodge, -2 size)
hp 212 (17d8+136)
Fort +13, Ref +15, Will +14
Immune undead traits
Offense
Speed 40 ft., fly 30 ft. (average); soulbound gallop
Melee incorporeal touch +20 (17d6 negative energy)
Space 15 ft., ; Reach 15 ft.
Special Attacks collect soul
Spell-Like Abilities (CL 16th; concentration +24)
Aura aura of doom (30 ft., DC 26)
CMB +24 CMD 43 (can’t be tripped)
Statistics
Str —,, Dex 30,, Con —,, Int 15,, Wis 18,, Cha 27
Base Atk +12
Feats Combat Reflexes , Dodge , Improved Initiative , Lightning Stance , Mobility , Quicken Spell-Like Ability ( fear ) , Skill Focus (Intimidate) , Skill Focus (Perception) , Wind Stance
Skills Fly +26, Intimidate +34, Knowledge (geography, history, local, nobility) +9, Perception +30, Sense Motive +13, Survival +21
Languages Abyssal, Common, Infernal (can’t speak any language)
Special Abilities
Aura of Doom (Su) The death coach’s aura acts like an aura of doom with a radius of 30 feet. A creature that succeeds at its save is immune to that death coach’s aura for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
Collect Soul (Su) When a death coach deals damage to a creature with its touch attack, it can immediately attempt to collect the creature’s soul, forcing the creature to attempt a DC 24 Fortitude save. Creatures under the effects of a fear effect take a -4 penalty on this save. A creature that succeeds at its save takes 3d6+16 points of damage. On a failed save, the creature takes 160 points of damage (as if affected by a CL 16 finger of death ). The soul of a creature slain by this attack becomes trapped in the death coach’s interior. A trapped soul can be restored to life only by a miracle or wish . This is a death effect, and a creature that succeeds at its save is immune to that death coach’s collect soul ability for 24 hours. The save DC is Charisma-based.
Soulbound Gallop (Su) When the death coach has trapped a soul with its collect soul ability, all of its movement speeds double. The doubling occurs before applying any other effects that increase its speed.

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