Deathsnatcher

System: Pathfinder | SRD

Deathsnatcher CR 18
XP 153600
Init +9 ; Senses deathwatch , scent, see in darkness; Perception +27
Defense
AC 33, touch 21, flat-footed 27 (+5 deflection, +5 Dex, +1 dodge, +12 natural)
hp 313 (19d10+209); regeneration 10 (positive energy)
Fort +19, Ref +16, Will +18
Immune death effects
Resist cold 30, fire 30
SR 29
Offense
Speed 30 ft., fly 50 ft. (average)
Melee bite +29 (2d6+10), 4 claws +29 (1d8+10/19–20), sting +29 (1d6+10 plus poison)
Special Attacks pounce, soul rend, swift spawning
Spell-Like Abilities (CL 18th; concentration +25)
CMB +25 CMD 46
Statistics
Str 23,, Dex 21,, Con 32,, Int 16,, Wis 21,, Cha 24
Base Atk +19
Feats Combat Reflexes , Dodge , Flyby Attack, Great Fortitude , Improved Critical (claw), Improved Initiative , Iron Will, Mobility , Power Attack , Quicken Spell-Like Ability (death knell)
Skills Fly +27, Intimidate +29, Knowledge (planes, religion) +22, Perception +27, Stealth +27, Survival +27
Languages Abyssal, Common
Special Abilities
Poison (Su) Sting—injury; save Fort DC 28, frequency 1/round for 6 rounds, effect 1d4 Con drain, cure 2 consecutive saves.
Soul Rend (Su) If a deathsnatcher hits a single creature with two or more claw attacks in 1 round, it deals an additional 1d8+13 points of damage to the creature. For every claw attack that hits beyond the first, the soul rend inflicts 1 negative level. The deathsnatcher regains 5 hit points per negative level inflicted. After 24 hours have passed, a negative level can be removed with a successful DC 26 Fortitude save.
Swift Spawning (Su) When a deathsnatcher kills via negative levels, negative energy damage, or a death effect, the body immediately rises as an advanced bodak ( Pathfinder RPG Bestiary 2 292, 48) under the deathsnatcher’s control.

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