Creatures in "Deep One" Category

System: Pathfinder | SRD

Creatures in "Deep One" Category CR Deep One 1 Deep One Hybrid 1/2 Elder Deep One 14
XP 400
Init -1 ; Senses darkvision 60 ft., low-light vision; Perception +7
Defense
AC 12, touch 9, flat-footed 12 (-1 Dex, +3 natural)
hp 17 (2d10+6)
Fort +5, Ref +2, Will +5
Resist cold 5
Offense
Speed 20 ft., swim 40 ft.
Melee 2 claws +5 (1d4+3)
CMB +5 CMD 14
Statistics
Str 17,, Dex 9,, Con 16,, Int 12,, Wis 15,, Cha 10
Base Atk +2
Feats Great Fortitude
Skills Intimidate +5, Knowledge (religion) +6, Perception +7, Stealth +4 (+8 underwater), Survival +7, Swim +16
Languages Aklo, Common
SQ amphibious, devoted, item use
Special Abilities
Deep Dweller (Ex) Deep ones are immune to damage from water pressure; their bodies are capable of instantly adjusting to different water depths or even the surface with ease.
Devoted (Ex) Deep ones are fanatically religious, be it to the worship of a Great Old One, an elder deep one, or some other divinity. A deep one gains one bonus skill rank per Hit Die that must be placed in Knowledge (religion), and this skill is a class skill for all deep ones.
Immortal (Ex) A deep one does not age. Barring death from violence, disease, or misadventure, a deep one can live forever. Deep ones are immune to effects that cause magical aging.
Item Use (Su) A deep one can activate spell-trigger items like staves and wands as if it were a spellcaster of the appropriate class.

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