Delgeth
System: Pathfinder | SRD
Delgeth
CR 6
XP 2400
Init +6
;
Senses darkvision 60 ft., low-light vision, scent; Perception +11
Defense
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 68 (8d10+24)
Fort +9,
Ref +8,
Will +3
Immune fire
Offense
Speed 50 ft.
Melee gore +12 (1d8+4 plus 1d6 fire), 2 hooves +10 (1d4+2 plus 1d6 fire)
Special Attacks fight with fire, flight of flames
CMB +12
CMD 24 (28 vs. trip)
Statistics
Str 19,,
Dex 15,,
Con 16,,
Int 4,,
Wis 13,,
Cha 14
Base Atk +8
Feats Improved Initiative , Multiattack , Run , Skill Focus (Perception)
Skills Perception +11, Stealth +9
Languages Sylvan (can’t speak)
Special Abilities
Fight with Fire (Su) A delgeth can strike at the ground with its flaming hooves as a swift action, causing blazing sparks to appear in any square within 30 feet. A creature in that square must succeed at a DC 16 Reflex save or catch fire. The save DC is Charisma-based.
Flight of Flames (Su) A delgeth can use its smoldering hooves to ignite the ground and brush when it runs or withdraws, creating a blazing trail of fire behind it. The fire fills every square the delgeth moves through during its Run or withdraw action. When the fire appears and on each of the delgeth’s turns, the flames deal 2d6 points of fire damage to each creature in one of the fire-filled squares and 2d4 points of fire damage to each creature within 5 feet of such a square but not inside one. The flames burn out after 3 rounds, but can be extinguished before then by any means that would extinguish normal nonmagical fires of their size. The flames can ignite flammable debris in the squares the delgeth moved through, but in normal forest conditions they rarely spread far beyond there.
, Tears at Bitter Manor pg. 59