Creatures in "Desert Vermin" Category

System: Pathfinder | SRD

Creatures in "Desert Vermin" Category CR Giant Ground Wasp 4 Giant Walking Stick 5
XP 1200
Init +4 ; Senses darkvision 60 ft.; Perception +4
Defense
AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
hp 39 (6d8+12)
Fort +7, Ref +6, Will +2
Immune mind-affecting effects
Offense
Speed 20 ft., burrow 10 ft., fly 40 ft. (average)
Melee bite +7 (1d6+2), sting +7 (1d4+2 plus poison)
Special Attacks implant, poison
CMB +5 CMD 19 (27 vs. trip)
Statistics
Str 15,, Dex 19,, Con 15,, Int —,, Wis 10,, Cha 2
Base Atk +4
Skills Fly +6, Perception +4
Special Abilities
Implant (Ex) Ground wasps grow their eggs inside of a living host. Implanting eggs in a host is a full-round action that provokes attacks of opportunity, and the target must be helpless but alive. Once an egg is implanted, it exudes paralytic enzymes that not only keep the victim in a state of perpetual paralysis, but also keep it nourished and alive— and fully aware. This condition lasts until the egg hatches 1d6 days later, at which point the larvae consume most of the host, killing it. Any magical effect that removes paralysis or disease (such as remove paralysis , remove disease , or heal ) destroys the eggs, but mere immunity to paralysis or disease does not offer protection.
Poison (Ex) Sting—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 2 consecutive saves. The save DC is Constitution-based.

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