Despoiler

System: Pathfinder | SRD

Despoiler CR 7
XP 3200
Init +7 ; Senses darkvision 60 ft.; Perception +15
Defense
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 85 (10d8+40)
Fort +7, Ref +8, Will +9
Immune undead traits
Offense
Speed 30 ft.
Melee 2 claws +13 (1d6+6 plus 1d6 negative energy and grab)
Ranged black shard +10 (4d6 negative energy)
Special Attacks black shards, embrace of darkness
CMB +13 CMD 27
Statistics
Str 23,, Dex 17,, Con —,, Int 12,, Wis 14,, Cha 19
Base Atk +7
Feats Combat Reflexes , Dodge , Improved Initiative , Lightning Reflexes , Mobility
Skills Climb +19, Intimidate +17, Knowledge (religion) +14, Perception +15, Stealth +16
Languages Common, Necril
Special Abilities
Black Shards (Ex) As a standard action, a despoiler can remove and throw a shard as a bolt of negative energy to a range of 80 feet, dealing 4d6 points of negative energy damage on a hit. A creature that takes damage from a black shard must succeed at a DC 19 Fortitude save or be staggered from the pain for 1d4 rounds. A despoiler can impale itself on a shard in this way to heal itself of 4d6 points of damage. Once a shard is used, it must be replenished via the despoiler’s embrace of darkness ability. The save DC is Charisma-based.
Embrace of Darkness (Su) If a despoiler pins a grappled creature, it deals 4d6 points of negative energy damage and staggers the victim for 1d3 rounds. When a despoiler uses this ability, it regrows a black shard (to a maximum of 3 black shards). A successful DC 19 Will save halves the damage and prevents the staggered condition and shard regrowth. The save DC is Charisma-based.

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