Devil Monkey

System: Pathfinder | SRD

Devil Monkey CR 6
XP 2400
Init +7 ; Senses low-light vision; Perception +8
Defense
AC 19, touch 11, flat-footed 16 (+3 Dex, +8 natural, –2 size)
hp 67 (9d8+27)
Fort +9, Ref +9, Will +5
Offense
Speed 40 ft.
Melee bite +15 (2d8+15 plus puncture armor)
Ranged rock +8 (1d8+10)
Space 15 ft., ; Reach 15 ft.
Special Attacks rock throwing (30 ft.)
CMB +18 CMD 31
Statistics
Str 31,, Dex 17,, Con 16,, Int 2,, Wis 15,, Cha 10
Base Atk +6
Feats Dazzling Display , Improved Initiative , Intimidating Prowess , Power Attack , Weapon Focus (bite)
Skills Acrobatics +13, Climb +14, Intimidate +13, Perception +8
Special Abilities
Puncture Armor (Ex) A devil monkey’s fangs are devastating against armor and apparel. When a devil monkey hits with its bite, the creature bitten must succeed at a DC 17 Reflex save or the damage dealt by the bite is also dealt to any armor worn by the creature. If the target isn’t wearing armor and fails this save, there’s a 50% chance the bite damage is applied to a magic item worn in the body, chest, head, or shoulders slot (determine which item is bitten randomly among all potential targets). The save DC is Constitution-based.

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