Creating a Devilbound Creature
System: Pathfinder | SRD
Creating a Devilbound Creature
CR Same as the base creature +1.
XP 25600
Any evil. A devilbound creature radiates an evil aura as if it were an evil outsider.
Init +4
;
Senses A devilbound creature gains darkvision 60 ft. and the see in darkness ability.
Defense
AC 21, touch 10, flat-footed 21 (+4 armor, +7 natural)
hp 121 (13d6+73); regeneration 5 (good spells, good weapons)
Fort +13,
Ref +7,
Will +12; +4 vs. poison
DR 10/adamantine (130 points)
Resist cold 20, fire 30
Weaknesses The devil-bound creature gains the following weakness.
Offense
Speed 30 ft.
Melee dagger +5/+0 (1d4–1/19–20)
Special Attacks The creature gains the summon universal monster ability and can summon a devil once per day with a 100% chance of success. The devil remains for 1 hour. The creature’s caster level or Hit Dice, whichever is higher, determines the most powerful kind of devil it can summon and the effective spell level of this ability, according to the following table.
Spell-Like Abilities (CL 13th; concentration +20)
CMB +5
CMD 15
Statistics
Str 8,,
Dex 10,,
Con 18,,
Int 15,,
Wis 12,,
Cha 24
Base Atk +6
Feats Arcane Shield APG , Augment Summoning , Combat Casting , Craft Wondrous Item , Empower Spell , Eschew Materials , Great Fortitude , Improved Initiative , Spell Focus (conjuration) , Spell Focus (enchantment) , Superior Summoning APG
Skills Diplomacy +13, Intimidate +17, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +14, Sense Motive +14
Languages Common, Draconic, Infernal
SQ bloodline arcana (change energy damage spells to cold)