Creating a Divine Guardian
System: Pathfinder | SRD
Creating a Divine Guardian
CR Same as the base creature +1.
XP 1600
Usually, the alignment of a divine guardian matches that of the god who invested it with power. Sometimes, however, a god punishes a wayward worshiper or an enemy of the faith by making it a divine guardian.
The creature’s type does not change, but the creature might gain one or more alignment or elemental subtypes, depending on the alignment and portfolio of the deity that granted it the template. Possible subtypes include air, chaotic, cold, earth, evil, fire, good, lawful, and water. For instance, a lawful good deity’s divine guardian would have the lawful and good subtypes, even if it were actuall
Init +5
;
Senses A divine guardian gains darkvision 60 feet and low-light vision.
Defense
AC 15, touch 9, flat-footed 14 (+1 Dex, +6 natural, –2 size)
hp 47 (5d10+20); fast healing 5
Fort +8,
Ref +5,
Will +5
Immune disease, mindaffecting effects, poison
Offense
Speed 40 ft., fly 40 ft. (perfect), swim 40 ft.
Melee 5 bites +7 (1d8+3)
Space 15 ft.,
;
Reach 10 ft.
Special Attacks A divine guardian gains the following.
Spell-Like Abilities (CL 5th; concentration +6)
CMB +10
CMD 21 (can’t be tripped)
Statistics
Str 17,,
Dex 12,,
Con 18,,
Int 6,,
Wis 15,,
Cha 13
Base Atk +5
Feats Combat Reflexes , Iron Will , Weapon Focus (bite)
Skills Fly +9, Perception +16, Sense Motive +7, Swim +11
Languages Draconic
SQ blessed life, divine swiftness, hydra traits, regenerate head, sacred site