Doppeldrek

System: Pathfinder | SRD

Doppeldrek CR 5
XP 1600
Init +4 ; Senses blindsight 60 ft.; Perception +2
Defense
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 73 (7d8+42); fast healing 2
Fort +8, Ref +6, Will +4
Immune ooze traits
Offense
Speed 30 ft.
Melee 2 slams +10 (1d6+5)
CMB +10 CMD 24 (can’t be tripped)
Statistics
Str 20,, Dex 19,, Con 22,, Int —,, Wis 15,, Cha 11
Base Atk +5
Skills Disguise +8 (+15 when possessing an Intelligence score)
SQ change shape (see text)
Special Abilities
Change Shape (Su) A doppeldrek’s change shape ability allows it to take the form of a living creature that it senses with its blindsight ability. Although a doppeldrek is normally mindless, its skill at mimicry is sufficient to reproduce intelligence. While it maintains the shape of a creature with 1 or 2 Intelligence, it gains an Intelligence score of that value. If it mimics a creature with a higher intelligence, the doppeldrek still only gains an Intelligence score of 2. When a doppeldrek gains an Intelligence score, it gains skill ranks equal to its Hit Dice, which it always places in the Disguise skill. This ability otherwise functions as normal for change shape. If the doppeldrek takes the shape of an aberration, animal, dragon, magical beast, or vermin, it gains any of the creature’s abilities listed in beast shape IV . If it takes the shape of a fey, humanoid, or monstrous humanoid, it instead gains any of the creature’s abilities listed in monstrous physique IV . Finally, if it takes the shape of a plant, it gains any of the creature’s abilities listed in plant shape III . A doppeldrek can’t mimic other oozes, nor can it mimic constructs, outsiders, or undead.

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