Dragonkin
System: Pathfinder | SRD
Dragonkin
CR 9
XP 6400
Init +2
;
Senses darkvision 60 ft., low-light vision, scent; Perception +14
Defense
AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)
hp 115 (10d12+50)
Fort +12,
Ref +9,
Will +8
Immune fire, paralysis, sleep
Offense
Speed 40 ft., fly 120 ft. (good)
Melee mwk glaive +18/+13 (2d8+12/×3), bite +13 (1d8+4) or bite +18 (1d8+8), 2 claws +17 (1d6+8)
Space 10 ft.,
;
Reach 10 ft. (15 ft. with glaive)
Special Attacks breath weapon (30-ft. cone, 9d6 fire damage, Reflex DC 20 half, usable every 1d4 rounds)
CMB +19
CMD 31
Statistics
Str 26,,
Dex 15,,
Con 20,,
Int 11,,
Wis 12,,
Cha 17
Base Atk +10
Feats Combat Reflexes , Flyby Attack , Power Attack , Vital Strike , Weapon Focus (bite)
Skills Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Languages Common, Draconic
SQ rider bond
Special Abilities
Rider Bond (Su) A dragonkin can form a magical bond with its rider that lasts until death. Forming this bond requires a special ritual that takes 1 hour. Once a dragonkin forms this bond, it can’t form another rider bond until its current rider dies. A dragonkin and its bonded rider can communicate with each other as if they both had telepathy with a range of 100 feet. When a rider is mounted on his dragonkin at the start of combat, both creatures roll initiative separately and treat the highest result as their single result.
, Distant Worlds pg. 61