Cursed Lords

System: Pathfinder | SRD

Cursed Lords CR 11
XP 12800
Any evil.
Init +7 ; Senses A dread lord gains darkvision 120 feet. Defensive Abilities: A dread lord gains DR 5/good or silver. A dread lord gains fast healing 5 if it has fewer than 10 Hit Dice, or fast healing 10 if it has 10 or more Hit Dice.
Defense
AC 23, touch 12, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 natural)
hp 131 (11d10+66); fast healing 10
Fort +14, Ref +9, Will +9
DR 5/good or silver
Weaknesses A cursed lord gains the following weakness.
Offense
Speed 20 ft.
Melee +1 greatsword +19/+14/+9 (2d6+10/17-20)
Ranged mwk composite longbow +15 (1d8+6/19-20)
Special Attacks A dread lord gains several special attacks. For every 3 Hit Dice the dread lord has, it chooses a special attack from those listed below. Unless otherwise noted, the saving throw DCs for these abilities are equal to 10 + 1/2 the dread lord’s Hit Dice + its Charisma modifier. The dread lord’s caster level is equal to its total Hit Dice (or the caster level of its existing spell-like abilities, whichever is higher).
Spell-Like Abilities (CL 11th; concentration +15)
Aura fear aura (60 ft., DC 19)
CMB +17 CMD 31
Statistics
Str 22,, Dex 16,, Con 18,, Int 14,, Wis 8,, Cha 18
Base Atk +11
Feats Blind-Fight , Dazzling Display , Distracting Charge ACG , Improved Critical (greatsword) , Improved Initiative , Iron Will , OutflankAPG, Power Attack , Step Up , Toughness , Weapon Focus (greatsword)
Skills Climb +9, Handle Animal +18, Intimidate +18, Knowledge (history) +8, Knowledge (nobility) +8, Perception +10, Ride +12 (+17 on mount), Sense Motive +13, Swim +9
Languages Common, Draconic, Infernal
SQ expert trainer +5, greater tactician (3/day, 8 rounds, swift action), mount (horse), one with the land, order of the cockatrice (braggart, steal glory)

Add to encounter | Back to Monsters