Drochtac
System: Pathfinder | SRD
Drochtac
CR 1
XP 400
Init +5
;
Senses low-light vision; Perception +7
Defense
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 13 (3d6+3)
Fort +2,
Ref +4,
Will +4
DR 2/cold iron
Offense
Speed 30 ft., climb 20 ft.
Melee bite +2 (1d6+1 plus paralysis), 2 claws +2 (1d4+1)
Special Attacks paralysis (1d4+1 rounds, DC 12), surprise reach
CMB +2
CMD 13 (can’t be tripped)
Statistics
Str 12,,
Dex 13,,
Con 12,,
Int 9,,
Wis 12,,
Cha 9
Base Atk +1
Feats Improved Initiative , Step Up
Skills Climb +15, Escape Artist +7, Perception +7, Stealth +7, Survival +4
Languages Common, Sylvan
SQ compression, revolting taste
Special Abilities
Revolting Taste (Ex) Any creature that deals damage to a drochtac with a bite attack must succeed at a DC 12 Fortitude saving throw or be nauseated for 1 round and sickened for 1d4 rounds. A creature that succeeds at the saving throw is sickened for only 1 round. This is a poison effect. The save DC is Constitution-based.
Surprise Reach (Ex) As part of a full attack, a drochtac can extend the reach of all its natural attacks by 5 feet. This grants the drochtac a +2 bonus on its attack rolls, but imposes a –2 penalty on its AC until the start of its next turn.