Duneshaker

System: Pathfinder | SRD

Duneshaker CR 18
XP 153600
Init +8 ; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
Defense
AC 33, touch 10, flat-footed 25 (+8 Dex, +23 natural, –8 size)
hp 290 (20d8+200)
Fort +22, Ref +14, Will +14
Immune mind-affecting effects
Offense
Speed 60 ft., burrow 30 ft.
Melee bite +26 (4d6+19), 2 claws +26 (2d8+19)
Space 30 ft., ; Reach 30 ft.
Special Attacks pounce, rend (2 claws, 2d8+19), venom spray
CMB +42 CMD 60 (72 vs. trip)
Statistics
Str 48,, Dex 27,, Con 31,, Int —,, Wis 26,, Cha 3
Base Atk +15
Skills Perception +16, Stealth +4 (+28 in deserts)
Special Abilities
Venom Spray (Ex) Once every 1d4 rounds as a swift action, a duneshaker can spew toxin in a 30-foot cone. A creature in this area must succeed at a DC 30 Reflex save or be exposed to the duneshaker’s poison (see below). The save DC is Constitution-based. Duneshaker Poison : Spray—contact; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d4 Con damage plus permanent blindness; cure 2 consecutive saves.

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