Duppy
System: Pathfinder | SRD
Duppy
CR 7
XP 3200
Init +10
;
Senses darkvision 60 ft.; Perception +14
Defense
AC 20, touch 20, flat-footed 14 (+4 deflection, +6 Dex)
hp 76 (9d8+36)
Fort +7,
Ref +11,
Will +8
Immune undead traits
Weaknesses resurrection vulnerability, sunlight powerlessness
Offense
Speed fly 40 ft. (perfect)
Melee incorporeal touch +12 (2d8 negative energy plus 1d6 Strength drain)
Special Attacks ravenous hounds, strength drain
Aura unnatural aura (30 ft.)
CMB +12
CMD 26
Statistics
Str —,,
Dex 22,,
Con —,,
Int 13,,
Wis 15,,
Cha 19
Base Atk +6
Feats Flyby Attack , Improved Initiative , Lightning Reflexes , Lunge , Step Up
Skills Fly +26, Intimidate +16, Perception +14, Sense Motive +14, Stealth +18
Languages Common
Special Abilities
Ravenous Hounds (Sp) Once per day as a standard action, a duppy can bring into being a pack of incorporeal hounds for 1d4+3 rounds. The ravenous hounds attack as a single unit, have a +11 attack bonus, deal 2d6+3 points of force damage on a successful hit, and threaten a critical hit on a natural 20. This ability is otherwise identical to mage’s sword (CL 7th).
Resurrection Vulnerability (Su) Raise dead or a similar spell cast on a duppy destroys it (Will negates). Using the spell in this way does not require a material component.
Strength Drain (Su) Creatures hit by a duppy’s touch attack must succeed at a DC 18 Fortitude save or take 1d6 points of Strength drain. If the target fails its save, the duppy also gains 5 temporary hit points. The save DC is Charisma-based.
, Isles of the Shackles pg. 48