Eaisge

System: Pathfinder | SRD

Eaisge CR 1
XP 400
Init +0 ; Senses darkvision 60 ft.; Perception +3
Defense
AC 12, touch 10, flat-footed 12 (+2 natural)
hp 16 (3d8+3)
Fort +2, Ref +1, Will +4
DR 5/piercing or slashing
Immune undead traits
Resist cold 5, fire 5
Offense
Speed 30 ft.
Melee slam +4 (1d8+3)
Ranged gush +2 (1d4+2 plus trip)
Special Attacks create spawn, embedded debris, gush
CMB +4 CMD 14
Statistics
Str 15,, Dex 10,, Con —,, Int 6,, Wis 8,, Cha 13
Base Atk +2
Feats Blind-Fight , Iron Will
Skills Intimidate +6, Perception +3, Stealth +5 (+9 underwater), Swim +6
Languages Aquan
Special Abilities
Create Spawn (Su) As a full-round action, an eaisge can expel water from its mouth onto a creature it has killed in the past minute. A humanoid creature with fewer than 3 Hit Dice bathed in these putrid waters rises as a zombie 1d4 rounds later. A humanoid with 3 Hit Dice or more rises as a new eaisge, though these newly formed eaisge lack the embedded debris special ability for the first 24 hours. An eaisge has no ability to control the undead it creates.
Embedded Debris (Ex) Large chunks of flotsam are embedded in an eaisge’s body, increasing the undead’s slam damage. This debris can be sundered as if it were a held weapon (hardness 5, 10 hp), but not disarmed. If an eaisge’s debris is destroyed, the eaisge’s slam damage is reduced to 1d4 + its Strength modifier for 24 hours while its body recollects debris.
Gush (Ex) An eaisge can spew a gout of putrid water from its mouth as a standard action, targeting a single creature within 30 feet with this ranged touch attack. If this attack hits, it deals damage as a thrown weapon (as indicated above), and the eaisge can attempt to trip its target as a free action that does not provoke an attack of opportunity. If the attempt fails by 10 or more, the eaisge isn’t knocked prone.

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