Creating an Echohusk
System: Pathfinder | SRD
Creating an Echohusk
CR 1
XP 114100212200341400562600783800910412001112516001315624001617732001820848002124964002528109600
Init +1
;
Senses darkvision 60 ft.; Perception +0
Defense
AC 15, touch 11, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 shield)
hp 19 (3d8+6)
Fort +3,
Ref +2,
Will +3; –4 against psychic spells and effects
Immune undead traits
Weaknesses vulnerable to psychic magic
Offense
Speed 30 ft.
Melee morningstar +6 (1d8+4) or slam +6 (1d6+4)
Ranged javelin +3 (1d6+4)
CMB +6
CMD 17
Statistics
Str 18,,
Dex 13,,
Con —,,
Int —,,
Wis 10,,
Cha 14
Base Atk +2
SQ psychic servitude, shattered psyche (DC 13)