Egophage
System: Pathfinder | SRD
Egophage
CR 10
XP 9600
Init +11
;
Senses analyze aura , darkvision 60 ft.; Perception +23
Defense
AC 25, touch 19, flat-footed 17 (+7 Dex, +1 dodge, +6 natural, +1 size)
hp 123 (13d8+65)
Fort +9,
Ref +11,
Will +12
DR 10/adamantine and magic
Immune fire, mind-affecting effects
Resist cold 20, electricity 20, sonic 20
SR 25
Weaknesses vulnerable to protection from evil
Offense
Speed 10 ft., fly 50 ft. (perfect)
Melee 8 claws +18 (1d4+2 plus attach [once per round if two or more claws hit the same creature])
Special Attacks body thief
Spell-Like Abilities (CL 10th)
CMB +15
CMD 28
Statistics
Str 15,,
Dex 25,,
Con 21,,
Int 16,,
Wis 14,,
Cha 18
Base Atk +9
Feats Agile Maneuvers , Dodge , Improved Initiative , Iron Will , Mobility , Weapon Finesse , Weapon Focus (claw)
Skills Bluff +25, Diplomacy +24, Disguise +25, Fly +23, Knowledge (local) +19, Perception +26, Sense Motive +15, Stealth +35
Languages Aklo (can’t speak), Common (can’t speak), Undercommon (can’t speak); telepathy 100 ft.
Special Abilities
Body Thief (Su) As a full-round action that provokes attacks of opportunity, an egophage can attempt to psychically force its way into a helpless, dead, or grappled creature. If successful, it attempts a psychically channeled coup de grace that inflicts 16d4+16 points of damage. If the victim is slain (or already dead), the egophage usurps control of the body as per greater possession OA cast on a living body, with an unlimited duration. A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via a gentle repose spell). As long as the egophage occupies the body, it knows and can speak any language known by the victim, and also knows basic information about the victim’s identity and personality, though it has none of the victim’s specific memories or knowledge. Once possessed, the host regains its full hit points—despite the fact that it’s technically a corpse, it appears, detects, and acts as a living creature of its type. Damage done to a host does not harm the egophage, and if the host body is slain, the egophage emerges and is dazed for 1 round. Raise dead cannot restore a victim of body theft, but resurrection or more powerful magic can.
Vulnerable to Protection from Evil (Ex) An egophage is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell.