Froghemoth
System: Pathfinder | SRD
Froghemoth
CR 13
N
Aberration
Huge
Init +5
;
Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +16
Defense
AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, -2 size)
hp 184 (16d8+112)
Fort +12
Ref +8
Will +11
Immune electricity (partial)
Resist fire 10
Weaknesses slowed by electricity
Offense
Speed 20 ft., swim 30 ft.
Melee bite +20 (2d6+10/19-20 plus grab), 4 tentacles +18 (1d8+5 plus grab), tongue +18 (1d4+5 plus grab)
Space 15 ft.
;
Reach 15 ft. (30 ft. with tongue)
Special Attacks constrict (tentacle, 1d6+10), swallow whole (3d6+10 damage, AC 19, hp 18)
CMB +24 (+28 grapple)
CMD 35
Statistics
Str 30,
Dex 13,
Con 24,
Int 2,
Wis 13,
Cha 11
Base Atk +12
Feats Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stealth)
Skills Perception +16, Stealth +14 (+22 in marshes), Swim +18
Special Abilities
All-Around Vision (Ex) A froghemoth's stalked eyes allow it to see in all directions at once. It cannot be flanked.
Slowed by Electricity (Ex) Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed for 1 round.
This immense, three-eyed frog-like creature rears up on powerful hind legs. In place of arms, four huge tentacles thrash and writhe.