Empusa
System: Pathfinder | SRD
Empusa
CR 13
XP 25600
Init +8
;
Senses darkvision 60 ft., low-light vision; Perception +21
Defense
AC 28, touch 18, flat-footed 20 (+8 Dex, +10 natural)
hp 174 (12d10+108); fast healing 5
Fort +17,
Ref +16,
Will +10
DR 10/lawful
Immune disease, electricity, poison
SR 24
Offense
Speed 30 ft., fly 60 ft. (good)
Melee lash +22/+17/+12 (1d6+5/×2 plus poison)
Space 5 ft.,
;
Reach 5 ft. (10 ft. with lash)
Special Attacks lash, sneak attack +3d6
Spell-Like Abilities (CL 13th; concentration +19)
CMB +20
CMD 33
Statistics
Str 17,,
Dex 26,,
Con 29,,
Int 18,,
Wis 22,,
Cha 23
Base Atk +12
Feats Agile Maneuvers , Combat Expertise , Combat Reflexes , Deceitful , Improved Feint , Weapon Finesse
Skills Acrobatics +23, Bluff +25, Disguise +25, Fly +27, Knowledge (planes) +13, Knowledge (religion) +10, Perception +21, Ride +23, Sense Motive +21, Sleight of Hand +23, Stealth +23
Languages Common, Elven; tongues
SQ change shape (elf, alter self)
Special Abilities
Lash (Su) As a move action, an empusa can manifest a whip-like weapon that appears to be a coiling serpent—once manifested, the lash exists as long as the empusa carries it. A lash vanishes if it is disarmed or the empusa drops it or is slain. An empusa’s lash has a reach of 10 feet and deals 1d6 points of slashing damage on a hit. In addition, a creature damaged by the lash is affected by its toxic venom. Lash Venom : Lash—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d4 Wis damage plus confused for 1 round; cure 2 consecutive saves. The save DC is Constitution-based.
Phantasmal Vengeance (Sp) This spell-like ability functions as phantasmal killer , save that the image it creates is of a creature or person who the viewer has wronged in their past (or of the empusa herself if there are no other appropriate options). If the target of a phantasmal vengeance fails his Fortitude save, the empusa can opt to have the victim become paralyzed for 1 hour rather than die from fear.