Encantado
System: Pathfinder | SRD
Encantado
CR 8
XP 4800
Init +9
;
Senses darkvision 60 ft., low-light vision; Perception +17
Defense
AC 21, touch 20, flat-footed 16 (+5 deflection, +5 Dex, +1 natural)
hp 95 (10d6+60)
Fort +13,
Ref +17,
Will +16
DR 10/cold iron
Offense
Speed 30 ft., swim 80 ft.
Melee slam +10 (1d4+4 plus intoxication) or spear +8 (1d8+4/×3)
Ranged spear +10 (1d8+3/×3)
Spell-Like Abilities (CL 10th; concentration +15)
CMB +10
CMD 28 (can’t be tripped)
Statistics
Str 16,,
Dex 21,,
Con 20,,
Int 13,,
Wis 18,,
Cha 21
Base Atk +5
Feats Agile Maneuvers , Deceitful , Improved Initiative , Toughness , Weapon Finesse
Skills Bluff +22, Diplomacy +18, Disguise +7, Escape Artist +18, Knowledge (local) +9, Perception +17, Perform (dance) +13, Perform (sing) +13, Sense Motive +11, Stealth +18, Swim +15
Languages Common, Sylvan; speak with animals
SQ change shape (dolphin or Medium humanoid; alter self or beast shape I ), enchanting grace, hold breath
Special Abilities
Enchanting Grace (Su) An encantado adds its Charisma bonus as a racial bonus on all of its saving throws, and as a deflection bonus to its Armor Class.
Intoxication (Su) An encantado’s slam attack affects its target as if the target had overindulged, causing the target to gain the sickened condition for 1 hour. A target already sickened by an encantado’s intoxication instead becomes nauseated for 1d4 rounds.