Ephemeral Echo

System: Pathfinder | SRD

Ephemeral Echo CR 7
XP 3200
Init +7 ; Senses darkvision 60 ft.; Perception +12
Defense
AC 20, touch 20, flat-footed 16 (+6 deflection, +3 Dex, +1 dodge)
hp 84 (8d8+48)
Fort +8, Ref +5, Will +7
Immune undead traits
Offense
Speed 30 ft. (while corporeal), fly 30 ft. (perfect)
Melee incorporeal touch +9 (1d6 cold plus 1d4 Charisma damage) or 2 slams +13 (1d6+6) (while corporeal)
Special Attacks bewitching gaze
CMB +9 (+12 while corporeal) CMD 26 (32 while corporeal)
Statistics
Str — (22 while corporeal),, Dex 16,, Con —,, Int 11,, Wis 13,, Cha 22
Base Atk +6
Feats Dodge , Improved Initiative , Mobility , Weapon Focus (slam)
Skills Fly +20, Intimidate +14, Perception +12, Sense Motive +10, Stealth +21
Languages Common
SQ corporeal form, stolen power
Special Abilities
Bewitching Gaze (Su) 1 point of Charisma drain, 30 feet, Fortitude DC 20 negates. The save DC is Charisma-based.
Corporeal Form (Su) Whenever an ephemeral echo deals Charisma damage to a creature, it absorbs a portion of its victim’s anguish and becomes more real. It loses the incorporeal subtype and gains a Strength score equal to its Charisma score. Its deflection bonus to AC becomes a natural armor bonus, and its incorporeal touch attack is replaced with two slam attacks. The ephemeral echo loses its fly speed and gains a land speed of 30 feet. These changes last for 1d4 rounds or until the ephemeral echo takes any Charisma damage, whichever comes first. The third time in a day an ephemeral echo deals Charisma damage, its corporeal form lasts for 24 hours or until it takes Charisma damage, whichever comes first.
Rejuvenation (Su) Each ephemeral echo is tied to a unique fetter—some event, location, or object that reminds it of the sadness of its former life. Resolving this fetter (by consecrating the location or destroying the item, for example) destroys the ephemeral echo permanently. If the echo is physically injured or killed but its fetter remains unresolved, the echo rejuvenates fully in 1d10 days.
Stolen Power (Su) Whenever an ephemeral echo deals Charisma damage or drain, it gains a +2 profane bonus on attack rolls, damage rolls, saving throws, skill checks, and ability checks until the end of its next turn. The echo also gains 5 temporary hit points that last for 1 hour.

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