Ercinee

System: Pathfinder | SRD

Ercinee CR 4
Init +2 ; Senses darkvision 60 ft., low-light vision; Listen +10, Spot +11
Defense
AC 17, touch 11, flat-footed 15 (-1 size, +2 Dex, +6 natural)
hp 38 (7d10)
Fort +5, Ref +7, Will +4
Offense
Speed 10 ft., fly 80 ft. (good)
Melee 2 claws +9 (1d6+3) and bite +4 (1d4+1)
Space 10 ft., ; Reach 5 ft.
Special Attacks unstable screech
Spell-Like Abilities (CL 6th; +8 ranged touch)
Statistics
Str 17,, Dex 15,, Con 10,, Int 10,, Wis 14,, Cha 13
Base Atk +7
Feats Alertness , Flyby Attack , Wingover
Skills Bluff +8, Listen +10, Spot +11
Languages Auran
SQ lighted way, radiance
Special Abilities
Lighted Way (Su) At will, an ercinee can shed drops of luminous fluid from its wings. This liquid falls behind it as it flies, with one droplet falling every 25 feet. Where these droplets land, the area within 5 feet is lit by shadowy illumination. This fluid lasts for 1 hour, after which it evaporates to nothing.
Unstable Screech (Su) An ercinee can, as a standard action, emit a shrill and bewildering screech. Any creature within 30 feet of the ercinee must make a DC 15 Will save or be confused for 1d4 rounds. Creatures who succeed at this save cannot be affected again by the same ercinee’s screech for 24 hours. Creatures already confused take a –2 penalty on their save to resist additional unstable screeches. The save DC is Wisdom-based.
Radiance (Sp) At night, an ercinee sheds light as the spell daylight . It can suppress or reactivate this ability as a free action.
N Large magical beast

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