Escorite
System: Pathfinder | SRD
Escorite
CR 8
XP 4800
Init +8
;
Senses low-light vision, see in darkness; Perception +21
Defense
AC 21, touch 14, flat-footed 16 (+4 Dex, +1 dodge, +7 natural, -1 size)
hp 97 (13d6+52)
Fort +8,
Ref +12,
Will +11
DR 10/cold iron
Resist acid 10, cold 10, fire 10
SR 19
Offense
Speed 10 ft., fly 60 ft. (good)
Melee 4 tentacles +12 (1d6+3 plus 1d4 Con damage)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks hollow eyes
Spell-Like Abilities (CL 7th; concentration +9)
Aura inevitability (30 ft, DC 20)
CMB +13
CMD 28
Statistics
Str 22,,
Dex 18,,
Con 18,,
Int 9,,
Wis 13,,
Cha 15
Base Atk +6
Feats Ability Focus (aura of inevitability) , Alertness , Combat Reflexes , Dodge , Improved Initiative , Iron Will , Weapon Focus (tentacle)
Skills Acrobatics +20, Fly +22, Perception +21, Sense Motive +21, Stealth +16
Languages First Speech; telepathy 100 ft.
Special Abilities
Aura of Inevitability (Su) Any creature within 30 feet of the escorite must succeed at a DC 20 Fortitude saving throw each round or be shaken for that round as it wrestles with the inevitability of its own eventual nonexistence. This is a mind-affecting fear effect. The save DC is Charisma-based.
Hollow Eyes (Su) As a standard action, an escorite can focus its eyeless stare on a target creature within 60 feet, dealing 10d6 points of damage (Fortitude DC 18 half). Any creature slain in this manner immediately falls to dust; the only way to restore a creature that has been destroyed in this manner is with true resurrection or wish/miracle . Magical items carried by a creature destroyed in this manner can each attempt a DC 18 Fortitude saving throw to avoid destruction, otherwise they also disintegrate and cannot be repaired short of a wish or miracle spell. The save DC is Charisma-based.