Creatures in "Estuarine Worm" Category
System: Pathfinder | SRD
Creatures in "Estuarine Worm" Category
CR Estuarine Worm (Ahket Form) 10 Estuarine Worm (Shemu Form) 10
XP 9600
Init +7
;
Senses darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +11
Defense
AC 22, touch 11, flat-footed 19 (+3 Dex, +11 natural, –2 size)
hp 126 (11d10+66)
Fort +13,
Ref +10,
Will +6; +4 vs. enchantment
DR 5/piercing or slashing
Resist acid 10, fire 10
Offense
Speed 30 ft., burrow 20 ft., swim 20 ft.
Melee bite +20 (2d8+11/19–20 plus grab), tail slap +15 (2d8+5)
Space 15 ft.,
;
Reach 10 ft.
Special Attacks constrict (2d8+11), guiding star (DC 14)
CMB +24
CMD 37 (can’t be tripped)
Statistics
Str 32,,
Dex 16,,
Con 23,,
Int 1,,
Wis 13,,
Cha 8
Base Atk +11
Feats Improved Critical (bite) , Improved Initiative , Iron Will , Power Attack , Skill Focus (Perception) , Skill Focus (Stealth)
Skills Perception +11, Stealth +8 (+16 in water), Swim +19
SQ amphibious, seasonal transformation
Special Abilities
Guiding Star (Su) When the estuarine worm is in ahket form, its bioluminescence attracts weak-minded creatures. Any creature within 120 feet that attempts to move during its turn must succeed at a DC 14 Will save or be forced to move toward the estuarine worm instead of in its intended direction. This ability is otherwise treated a gaze attack. This ability is a mind-affecting illusion (pattern) effect, though vermin are not immune to this effect. The estuarine worm can activate and deactivate this ability as a free action. The save DC is Charisma-based.
Seasonal Transformation (Ex) An estuarine worm has two forms: ahket (wet season) and shemu (dry season). In its shemu form, the estuarine worm is one size category smaller than when it’s in its ahket form. Further, its Strength and Dexterity decrease by 8 and it loses its damage reduction. It also loses its guiding star ability and its willful special quality. Its natural armor bonus increases by 8 and it gains DR 15/bludgeoning. In addition, all of the creature’s movement speeds are decreased by 10 feet. An estuarine worm assumes its shemu form if it goes 24 hours without exposure to water. An estuarine worm that is targeted by a control water (lower water), greater polymorph , flesh to stone , or transmute mud to rock spell immediately shifts to its shemu form (instead of experiencing the spell’s normal effect). An estuarine worm takes on ahket form if it is submerged in water for 24 hours. An estuarine worm that is targeted by a control water (raise water), greater polymorph , stone to flesh , or transmute rock to mud spell immediately shifts to its ahket form (instead of experiencing the spell’s normal effect).
Willful (Ex) In ahket form, an estuarine worm gains a +4 competence bonus to Will saves against enchantment spells and effects.