Genie, Efreeti
System: Pathfinder | SRD
Genie, Efreeti
CR 8
LE
Outsider (extraplanar, fire)
Large
Init +7
;
Senses darkvision 60 ft., detect magic; Perception +15
Defense
AC 21, touch 13, flat-footed 17 (+3 Dex, +1 dodge, +8 natural, -1 size)
hp 95 (10d10+40)
Fort +7
Ref +10
Will +9
Immune fire
Weaknesses cold
Offense
Speed 20 ft., fly 40 ft. (perfect)
Melee 2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18-20)
Space 10 ft.
;
Reach 10 ft.
Special Attacks change size, heat
CMB +17
CMD 31
Statistics
Str 23,
Dex 17,
Con 18,
Int 12,
Wis 14,
Cha 15
Base Atk +10
Feats Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray)
Skills Bluff +19, Craft (any one) +14, Disguise +10, Fly +13, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8
Languages Auran, Aquan, Common, Ignan, Terran; telepathy 100 ft.
SQ change shape (humanoid or giant, alter self or giant form I)
Special Abilities
Change Size (Sp) Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Heat (Ex) An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.
This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.