Greater Faceless Hulks

System: Pathfinder | SRD

Greater Faceless Hulks CR 9
XP 6400
Init +0 ; Senses darkvision 60 ft.; Perception +17
Defense
AC 18, touch 9, flat-footed 18 (+9 natural, –1 size)
hp 119 (14d8+56)
Fort +8, Ref +4, Will +11
DR 10/piercing or slashing
Resist cold 5, fire 5
Offense
Speed 40 ft.
Melee mwk greataxe +18/+13 (3d6+12/×3) or 2 slams +17 (1d6+12 plus grab)
Ranged rock +10 (1d8+8)
Space 10 ft., ; Reach 10 ft.
Special Attacks blood drain (1d2 Constitution), explosive expansion, rock throwing (120 ft.)
Spell-Like Abilities (CL 8th; concentration +11)
CMB +19 (+21 bull rush) CMD 29 (31 vs. bull rush)
Statistics
Str 26,, Dex 11,, Con 19,, Int 16,, Wis 11,, Cha 16
Base Atk +10
Feats Awesome Blow , Cleave , Deceitful , Improved Bull Rush , Iron Will , Power Attack , Throw Anything
Skills Acrobatics +3, Bluff +21, Climb +25, Disguise +25, Escape Artist +17, Intimidate +20, Knowledge (local) +7, Perception +17, Stealth +11, Survival +8, Swim +15
Languages Aquan, Common
SQ change shape (Large humanoid, alter self ), compression, faceless
Special Abilities
Change Shape (Su) A faceless hulk can assume the form of a Large humanoid at will but requires 10 uninterrupted minutes to alter its body. Performing this transformation is somewhat painful, but the faceless hulk can maintain its new shape indefinitely once it has achieved that form. It can change back to its true form as a swift action, and it gains a +2 morale bonus on attack rolls, damage rolls, skill checks, and saving throws for 1 round after it does so. A faceless hulk retains its own innate abilities when it assumes its new form and does not gain any of the abilities of the creature it mimics. A faceless hulk gains a +10 bonus on Disguise checks when using this ability.
Explosive Expansion (Su) In its natural form, a faceless hulk can expand rapidly as a full-round action. It grows one size category larger, pushing back any creature or object in its new space. The faceless hulk can choose which direction (or directions) it expands from its original space, and it can attempt a free bull rush combat maneuver check against any creatures in these squares of sizes Large or smaller. The faceless hulk uses its increased size (usually Huge) to determine its Combat Maneuver Bonus for these checks. At the end of its turn, it immediately returns to its original size, though it can choose which squares it occupies when it does so. This ability does not change the faceless hulk’s weight.
Faceless (Su) In its natural form, a faceless hulk has no discernible facial features. It gains a +4 bonus on saving throws made to resist attacks or effects that target the senses. This includes gaze attacks, odor-based attacks, sonic attacks, and similar attacks. This bonus does not apply to illusions.

Add to encounter | Back to Monsters