Creating a Failed Prophet
System: Pathfinder | SRD
Creating a Failed Prophet
CR The base creature’s CR + 2.
XP 12800
The creature’s type changes to construct with the augmented subtype. The failed prophet retains all subtypes except alignment subtypes (such as good). Do not recalculate BAB, saves, or skill ranks.
Init +8
;
Senses A failed prophet gains darkvision 60 feet as well the following ability.
Defense
AC 24, touch 14, flat-footed 20 (+5 armor, +4 Dex, +5 natural)
hp 88 (10d8+40); fast healing 10
Fort +3,
Ref +11,
Will +13; +4 vs. mind-affecting
DR 10/bludgeoning and magic
Immune cold, construct traits (except mind-affecting effects), electricity
Offense
Speed 30 ft.
Melee 2 claws +12 (1d6+5 plus greedy grab) or greedy grab +12 touch
Ranged earth blast +11 (5d6+10) or metal blast +11 (10d6+15)
Space 5 ft.,
;
Reach 10 ft.
Special Attacks A failed prophet gains the following special attacks.
CMB +12 (+16 greedy grab)
CMD 26
Statistics
Str 20,,
Dex 18,,
Con —,,
Int 14,,
Wis 12,,
Cha 20
Base Atk 7
Feats Combat Reflexes , Improved Initiative , Intense Pain , Intimidating Glance , Point-Blank Shot , Toughness
Skills Failed prophets have a +4 racial bonus on Appraise, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, and Stealth checks. A failed prophet’s skills are the same as those of the base creature, except she treats Knowledge (arcana) and Knowledge (religion) as class skills as well.
Languages Common, Dwarven
SQ consummate liar +5, personal vault, plutophage, touch treatment 8/day (greater)