Genie, Janni
System: Pathfinder | SRD
Genie, Janni
CR 4
N
Outsider (native)
Medium
Init +6
;
Senses darkvision 60 ft.; Perception +11
Defense
AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 39 (6d10+6)
Fort +6
Ref +7
Will +4
Resist fire 10
Offense
Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
Melee scimitar +9/+4 (1d6+4/18-20)<p class="stat-block-2"><b>Ranged</b> composite longbow +8/+3 (1d8+3/×3)</p><p class="stat-block-2"><b>Special Attacks</b> change size</p>
CMB +9
CMD 22
Statistics
Str 16,
Dex 15,
Con 12,
Int 14,
Wis 15,
Cha 13
Base Atk +6
Feats Combat Reflexes, Dodge, Improved InitiativeB, Mobility
Skills Appraise +11, Craft (any one-usually weaponsmith) +11, Fly +14, Perception +11, Ride +6, Sense Motive +11, Spellcraft +11, Stealth +6
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal); telepathy 100 ft.
SQ elemental endurance
Special Abilities
Change Size (Sp) Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Elemental Endurance (Ex) Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.
This regal figure looks like a tall, well-proportioned human, save that its eyes sparkle with strange light.