Fellsig
System: Pathfinder | SRD
Fellsig
CR 3
XP 800
Init +0
;
Senses darkvision 60 ft., tremorsense 30 ft.; Perception +9
Defense
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 27 (5d8+5)
Fort +2,
Ref +1,
Will +5
Immune fire, undead traits
Weaknesses vulnerable to cold
Offense
Speed 20 ft.
Melee slam +6 (1d4+4 plus burn)
Ranged lava ball +3 ranged touch (1d6 fire plus burn)
Special Attacks burn (1d6, DC 13), eruption, lava ball
Spell-Like Abilities (CL 5th; concentration +6)
CMB +6 (+8 bull rush)
CMD 16 (18 vs. bull rush)
Statistics
Str 16,,
Dex 10,,
Con —,,
Int 8,,
Wis 13,,
Cha 12
Base Atk +3
Feats Blind-Fight , Improved Bull Rush , Power Attack
Skills Craft (any) +6, Intimidate +9, Perception +9
Languages Dwarven, Ignan
Special Abilities
Lava Ball (Su) As a full-round action, a fellsig can regurgitate a ball of lava into its fist and hurl it with a range increment of 30 feet. Any creature struck must succeed at a DC 13 Reflex save or catch fire and take 1d6 points of fire damage at the start of its turn for an additional 1d4 rounds. The save DC is Charisma-based.
Molten Heart (Ex) Beneath the slabs of igneous rock that compose a fellsig’s body are organs of superheated rock and fumes. A creature that confirms a critical hit against a fellsig in melee is struck by a jet of flaming ash that deals 2d6 points of fire damage (Reflex DC 13 half).