Creating a Fey Creature
System: Pathfinder | SRD
Creating a Fey Creature
CR 9 HD or less, as base creature +1; 10 HD or more, as base creature +2.
XP 800
Any non-lawful.
The creature’s type changes to fey. Do not recalculate HD, BAB, or saves.
Init +3
;
Senses A fey creature gains low-light vision.
Defense
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 22 (3d8+9)
Fort +6,
Ref +8,
Will +0; +4 vs. mind-affecting effects
DR 5/cold iron
Resist cold 10, electricity 10
Offense
Speed Unless the base creature flies better, the fey creature flies at 1-1/2 times the base creature’s land speed (good maneuverability), rounded down to the nearest multiple of 5 feet. If the creature already has flight with a maneuverability of good, it increases to perfect.
Melee bite +4 (1d6+4 plus grab)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks swallow whole (1d4 bludgeoning damage, AC 11, 2 hp)
Spell-Like Abilities A fey creature with an Intelligence or Wisdom score of 8 or more has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).
CMB +6 (+10 grapple)
CMD 19 (23 vs. trip)
Statistics
Str 17,,
Dex 17,,
Con 16,,
Int 3,,
Wis 8,,
Cha 8
Base Atk +2
Feats Lightning Reflexes , Skill Focus (Perception)
Skills Acrobatics +11 (+15 when jumping), Fly +9, Perception +7, Stealth +8, Swim +11
Languages Sylvan
SQ vanish (3 rounds/day)
Special Abilities
Poison Skin (Ex) A creature that strikes a fey giant toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. Skin—contact; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.