Genie, Marid
System: Pathfinder | SRD
Genie, Marid
CR 9
CN
Outsider (extraplanar, water)
Large
Init +8
;
Senses darkvision 60 ft.; Perception +17
Defense
AC 23, touch 14, flat-footed 18 (+4 Dex, +1 dodge, +9 natural, -1 size)
hp 114 (12d10+48)
Fort +10
Ref +12
Will +10
Offense
Speed 20 ft., swim 60 ft.
Melee 2 slams +17 (2d6+6) or mwk trident +18/+13/+8 (2d6+9)
Space 10 ft.
;
Reach 10 ft.
Special Attacks vortex (1/10 minutes, 10-50 ft. tall, 1d8+4 damage, DC 22), water mastery, water's fury
CMB +19
CMD 34
Statistics
Str 23,
Dex 19,
Con 18,
Int 14,
Wis 15,
Cha 16
Base Atk +12
Feats Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved InitiativeB, Improved Natural Attack, Power Attack
Skills Craft (any one) +17, Diplomacy +18, Knowledge (planes) +17, Perception +17, Sense Motive +17, Spellcraft +17, Stealth +15, Swim +29
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ change shape (water elemental, humanoid or giant, alter self, elemental body III, or giant form I)
Special Abilities
Water Mastery (Ex) A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the marid is touching the ground, the marid takes a –4 penalty on attack and damage rolls.
Water's Fury (Su) As a standard action, a marid can release a jet of water in a 60-foot line that deals 1d6 points of damage and blinds the target struck for 1d6 rounds. A DC 20 Reflex save reduces the damage by half and negates the blinding effect. The save DC is Constitution-based.
Vortex (Su) A marid can transform into a vortex of swirling, churning water once every 10 mintues. This ability functions identically to the whirlwind ability, save that it can only be used while the marid is underwater; a marid cannot leave a body of water while in vortex form.
This being resembles a powerful giant with hairless blue-green skin, deep blue eyes, flamboyant eyebrows, and pearlescent teeth.