Flotsam Terror Treasures

System: Pathfinder | SRD

Flotsam Terror Treasures CR 4
XP 1200
Init +4 ; Senses darkvision 60 ft.; Perception +10
Defense
AC 16, touch 11, flat-footed 16 (+5 natural, +1 size)
hp 39 (6d8+12)
Fort +4, Ref +2, Will +9
DR 5/slashing
Immune undead traits
Offense
Speed 20 ft., swim 50 ft.
Melee 2 slams +8 (1d8+2)
Ranged flotsam missile +5 (1d8+2)
CMB +5 CMD 15
Statistics
Str 14,, Dex 11,, Con —,, Int 7,, Wis 12,, Cha 15
Base Atk +4
Feats Improved Initiative , Iron Will , Weapon Focus (slam)
Skills Perception +10, Stealth +13 (+17 in water), Swim +10
Languages Common (can't speak)
SQ discorporate
Special Abilities
Discorporate (Su) A flotsam terror can break apart into a tangle of seaweed and rubbish as a full-round action that does not provoke attacks of opportunity, becoming a swarming mass of Tiny debris. It gains the swarm subtype, its space changes to 10 feet, and its reach changes to 0. In this form, it gains a swarm attack that deals 2d6 points of damage. The flotsam terror gains a +20 bonus on Disguise checks to appear as harmless flotsam while in this form. Creatures can move through the flotsam terror’s space while it is in this form, treating the area as difficult terrain. The flotsam terror can reconstitute as a full-round action that provokes attacks of opportunity.
Flotsam Missile (Ex) While in its standard form, a flotsam terror can hurl a portion of its body up to 30 feet as a ranged attack. A flotsam missile deals a number of points of damage equal to 1d8 + the flotsam terror’s Strength modifier.
Flotsam Repair (Su) A flotsam terror has fast healing 2 when in an area with a high concentration of nautical debris, such as a shipwreck, a sargassum field, or the area created by the discorporate ability of one or more other flotsam terrors.

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