Forgefiend (Scanderig)

System: Pathfinder | SRD

Forgefiend (Scanderig) CR 10
XP 9600
Init +6 ; Senses see in darkness; Perception +15
Defense
AC 25, touch 11, flat-footed 23 (+2 Dex, +14 natural, –1 size)
hp 137 (11d10+77)
Fort +14, Ref +5, Will +10
Immune fire, poison
Resist acid 10, cold 10
Offense
Speed 20 ft., burrow 20 ft., earth glide
Melee bite +17 (2d6+7 plus rend armor), bite +17 (1d6+7), 2 claws +17 (1d6+7)
Space 10 ft., ; Reach 10 ft.
Special Attacks adamantine bite, searing spew
Spell-Like Abilities (CL 10th; concentration +12)
CMB +19 CMD 31
Statistics
Str 24,, Dex 14,, Con 25,, Int 15,, Wis 12,, Cha 15
Base Atk +11
Feats Combat Reflexes , Greater Sunder B , Improved Initiative , Improved Iron Will , Improved Sunder B , Iron Will , Quicken Spell-Like Ability ( produce flame ), Vital Strike
Skills Acrobatics +16 (+12 when jumping), Climb +21, Craft (traps) +16, Disable Device +16, Knowledge (dungeoneering) +16, Perception +15, Sense Motive +15, Stealth +12
Languages Common, Dwarven, Infernal, Terran
Special Abilities
Adamantine Bite (Ex) A forgefiend’s bite attacks are treated as adamantine for the purposes of overcoming damage reduction.
Rend Armor (Ex) When a forgefiend hits with a bite attack, it chews any armor worn by the target—this grants the forgefiend a free sunder attempt against armor worn by the target if the victim fails a DC 22 Reflex save. A forgefiend also gains Greater Sunder and Improved Sunder as bonus feats. The save DC is Strength-based.
Searing Spew (Su) A forgefiend can belch forth a searing pile of slag from its body maw as a standard action once every 1d4 rounds. This blob of molten metal affects any 10-foot-square area adjacent to the forgefiend. Any creature in this area takes 14d6 points of fire damage (Reflex DC 22 halves). The slag quickly cools, forming a rugged pile of worthless scrap and misshapen metal that is treated as difficult terrain—this stuff crumbles to powder in 1 hour. The save DC is Constitution-based.
, Pathfinder #4: Fortress of the Stone Giants pg. 86

Add to encounter | Back to Monsters