Frosty Chiseler
System: Pathfinder | SRD
Frosty Chiseler
CR 4
Init +6
;
Senses darkvision 60 ft., low-light vision; Listen +6, Spot +6
Defense
AC 21, touch 17, flat-footed 15 (+4 natural, +6 Dex, +1 size)
hp 39 (6d6+18)
Fort +5,
Ref +11,
Will +6
Immune cold
Weaknesses fire vulnerability, sonic vulnerability
Offense
Speed 30 ft.
Melee mwk light hammer +11 (1d4+1 plus 1d6 cold) or mwk light hammer +9 (1d4+1 plus 1d6 cold) and mwk carver's chisel +9 (1d3+1/x3 plus 1d6 cold) and bristle-ice beard +3 (1d4+1 plus 1d6 cold)
Ranged icicle shard +10 (1d3+1 plus 1d6 cold)
Special Attacks bristle-ice beard, brittlebones curse, frosty grasp
Spell-Like Abilities (CL 10th)
Statistics
Str 12,,
Dex 22,,
Con 16,,
Int 11,,
Wis 13,,
Cha 12
Base Atk +3
Feats Dodge , Two-Weapon Fighting , Weapon Finesse
Skills Balance +8, Bluff +7, Diplomacy +3, Disguise +9 (+11 acting, +21 with disguise self ), Escape Artist +14, Hide +15, Intimidate +3, Jump +8, Listen +6, Move Silently +13, Spot +6, Tumble +13, Use Rope +6
Languages Common, Sylvan
SQ frostwalker
Special Abilities
Bristle Ice Beard (Su) A frosty chiseler’s razorsharp ice-tined beard sprouts and juts wildly from his face and is nearly as large as he is. The vicious icy growth poses a serious threat to anyone attacking the fey in melee. An adjacent attacker must make a DC 16 Reflex save or take 1d4 points of slashing and 1d6 points of cold damage when she lands a blow against the chiseler, as his flailing oversized beard tears at her and flash freezes her flesh. The chiseler can break off sharp shards of his beard and hurl them at distant foes.
Brittlebones Curse (Su) Once per day, a frosty chiseler may target a foe within 30 feet and mutter “skin like ice, bones like glass, crack and snap and fractious smash!” The target must make a DC 14 Will save or be affected by a terrible curse that causes her to turn as brittle at delicate crystalline ice. If she takes more than a single move action each round she takes 1d6 points of damage and 1 point of Dexterity and 1 point of Strength damage as bits of her break off and she begins to fall to pieces. A DC 14 Fortitude save halves the damage and negates the ability damage but must be made every round she exerts herself. In addition she takes double damage from bludgeoning and sonic attacks. The curse lasts for one day, but can be lifted by a remove curse or similar magic.
Frostwalker (Su) Frosty chiselers take no penalties to movement on ice, no matter how slippery, and cannot be forced to make Balance checks or Reflex saves to avoid falling on icy terrain. They may Climb icy surfaces as if under the effect of a spider climb spell.
Frosty Grasp (Su) A frosty chiseler’s natural attacks, as well as any weapons he wields, deal an additional 1d6 points of cold damage.
CE Small fey (cold)