Fungus Queen

System: Pathfinder | SRD

Fungus Queen CR 9
XP 6400
Init +7 ; Senses darkvision 60 ft., detect good , low-light vision; Perception +18
Defense
AC 23, touch 13, flat-footed 20 (+3 Dex, +10 natural)
hp 114 (12d8+60)
Fort +13, Ref +7, Will +7
DR 10/cold iron or good
Immune electricity, plant traits
Resist acid 10, cold 10
SR 20
Offense
Speed 20 ft.
Melee 2 claws +14 (1d6+5), 4 tentacles +12 (1d4+2 plus grab)
Special Attacks compel plants, constrict (1d4+5), create spawn, energy drain (1 level, DC 23), sporepod
Spell-Like Abilities (CL 9th; concentration +16)
CMB +14 (+18 grapple) CMD 27 (can’t be tripped)
Statistics
Str 21,, Dex 17,, Con 21,, Int 18,, Wis 16,, Cha 24
Base Atk +9
Feats Combat Expertise , Combat Reflexes , Improved Initiative , Multiattack , Power Attack , Skill Focus (Disguise)
Skills Bluff +22, Disguise +28, Knowledge (dungeoneering, planes) +10, Perception +18, Sense Motive +18, Use Magic Device +22
Languages Abyssal, Aklo, Common, Undercommon; telepathy 100 ft.; tongues
SQ plant empathy +23
Special Abilities
Compel Plants (Su) A fungus queen’s mind-affecting powers and spell-like abilities (and spells, should the fungus queen gain the ability to cast them) affect plant creatures (but not mindless plant creatures) as if they weren’t immune to mind-affecting effects.
Create Spawn (Su) A creature that would normally be slain by a fungus queen’s energy drain attack is not killed—instead, it immediately loses all negative levels imparted by the fungus queen and transforms into a fungus-infested minion in her service. Most creatures gain the fungoid simple template (see page 131), but vermin slain by a fungus queen instead rise as spore zombies (see page 287). Fungoid creatures and spore zombies are under the control of the fungus queen that created them, and remain enslaved until that fungus queen is destroyed or until they are cured of the infestation. A fungus queen can communicate telepathically with her fungoid spawn at any range as long as they are on the same plane. She can control a number of Hit Dice worth of enslaved spawn totaling no more than double her own Hit Dice. Any spawn she creates that would exceed this limit become free-willed fungoid creatures or spore zombies. A fungus queen can free an enslaved spawn in order to enslave a new spawn, but once freed, a creature cannot be enslaved again (although fungoid creatures can still be influenced by the fungus queen’s compel plants and plant empathy abilities).
Energy Drain (Su) A fungus queen drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before she can use this ability. The fungus queen’s embrace bestows one negative level and has the effect of a suggestion spell, asking the victim to accept another act of passion from the fungus queen. The victim must succeed on a DC 23 Will save to negate the suggestion. The DC is 23 for the Fortitude save to remove a negative level. Creatures killed by this attack do not die—they instead become infested with the fungus queen’s spores (see Create Spawn above). The save DCs are Charisma-based.
Plant Empathy (Ex) This ability functions as the druid’s wild empathy ability, save that a fungus queen can use this ability only on plant creatures. A fungus queen gains a +4 racial bonus on this check. Mindless plant creatures are imparted with a modicum of implanted intelligence when a fungus queen uses this ability, allowing her to train them as guardians.
Sporepod (Su) As a standard action, a fungus queen can cause a Medium pod of fungal material to burst out of the ground at any point within 60 feet of her current location. Once created, a sporepod cannot move. If the fungus queen travels more than 120 feet from a sporepod, it is destroyed. A fungus queen can maintain a number of sporepods equal to her Charisma modifier (7 for the typical fungus queen). As a move action, she can instantaneously travel to one of her sporepods as if using transport via plants. She can also choose to spread out her tentacle attacks among her sporepods, attacking a creature within 5 feet of any sporepod with a tentacle, though she is still limited to making only four tentacle attacks as part of a full attack, and only one as a standard action. A sporepod is an object with an AC of 15 and 20 hit points; damage dealt to a sporepod does not harm the fungus queen.
, Inner Sea Bestiary pg. 12

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