Venerable Mother

System: Pathfinder | SRD

Venerable Mother CR 16
XP 76800
Init +6 ; Senses darkvision 60 ft., low-light vision; Perception +24
Defense
AC 30, touch 10, flat-footed 28 (+2 Dex, +20 natural, –2 size)
hp 250 (20d10+140)
Fort +13, Ref +14, Will +13
Offense
Speed 50 ft.
Melee club +26/+21/+16/+11 (2d6+12), 2 heavy picks +26 (2d6+8/×4), 2 slams +21 (2d6+4 plus grab) or 6 slams +26 (2d6+8 plus grab)
Ranged spear +20/+15/+10/+5 (3d6+8/×3), 2 spears +20 (3d6+8/×3)
Space 15 ft., ; Reach 15 ft.
Special Attacks clobber, extra attacks, multiweapon mastery
CMB +30 (+32 bull rush, +34 grapple) CMD 42 (44 vs. bull rush)
Statistics
Str 26,, Dex 14,, Con 25,, Int 10,, Wis 13,, Cha 11
Base Atk +20
Feats Awesome Blow , Combat Reflexes , Critical Focus , Improved Bull Rush , Improved Initiative , Intimidating Prowess , Power Attack , Quick Draw , Staggering Critical , Stunning Critical
Skills Climb +16, Craft (any one) +6, Intimidate +31, Perception +24, Stealth +17, Survival +11, Swim +16
Languages Giant
Special Abilities
Clobber (Ex) When a gegenees damages a creature with three or more successful melee attacks in the same round, the gegenees can perform an awesome blow combat maneuver against the creature as a free action. If the awesome blow succeeds, the target must succeed at a DC 30 Fortitude save or be dazed for 1d4 rounds, in addition to the normal effects of the awesome blow. The save DC is Strength-based.
Extra Attacks (Ex) When a gegenees attacks as a standard action, it can make two additional attacks, even if its movement would normally restrict it to one attack. These additional attacks must be made with its other arms, and are made at its highest base attack bonus with a –2 penalty.

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