Geomaw

System: Pathfinder | SRD

Geomaw CR 7
XP 3200
Init +2 ; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +13
Defense
AC 19, touch 7, flat-footed 19 (–2 Dex, +12 natural, –1 size)
hp 95 (10d8+50)
Fort +10, Ref +3, Will +7
Weaknesses blind, blood gorger
Offense
Speed 10 ft., burrow 20 ft.
Melee bite +14 (2d6+14)
Space 10 ft., ; Reach 10 ft.
Special Attacks blood lantern, fast swallow, powerful bite, swallow whole (2d6+14 plus 2d6 points of acid damage, AC 16, 10 hit points)
CMB +15 CMD 23
Statistics
Str 24,, Dex 7,, Con 20,, Int 6,, Wis 11,, Cha 13
Base Atk +7
Feats Great Fortitude , Improved Initiative , Lightning Reflexes , Power Attack , Weapon Focus (bite)
Skills Perception +13, Stealth +7 (+15 in rocky terrain)
Languages Aklo
SQ freeze
Special Abilities
Blood Gorger (Ex) A geomaw dedicates much of its energy to digesting prey it has captured, and loses its burrow speed while digesting a creature using its swallow whole ability.
Blood Lantern (Su) As a swift action in any round it inflicts damage to a victim it has swallowed whole, a geomaw can emit a scintillating pattern of red-hued light from its crystalline interior. All creatures within 30 feet must succeed at a DC 16 Will saving throw or be fascinated. This is a sight-based, mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same geomaw’s blood lantern for 24 hours. The save DC is Charisma-based.
Freeze (Ex) While lying motionless with its mouth open, a geomaw appears to be a natural crystal formation. A geomaw that uses freeze can take 20 on its Stealth check to hide in plain sight as a natural cave feature.
Powerful Bite (Ex) A geomaw applies twice its Strength bonus to bite damage.

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