Noble Ghelarns

System: Pathfinder | SRD

Noble Ghelarns CR 2
XP 600
Init +0 ; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +10
Defense
AC 14, touch 9, flat-footed 14 (+5 natural, –1 size)
hp 22 (3d8+9)
Fort +4, Ref +1, Will +5
Resist fire 5
Weaknesses vulnerable to sonic
Offense
Speed 30 ft.
Melee 2 tentacles +4 (1d6+3)
Space 10 ft., ; Reach 10 ft.
Special Attacks entrap (DC 14, 1d8 rounds, hardness 5, hp 8), leeching tendrils
CMB +6 CMD 16
Statistics
Str 17,, Dex 10,, Con 16,, Int 3,, Wis 14,, Cha 3
Base Atk +2
Feats Combat Reflexes , Skill Focus (Perception)
Skills Perception +10, Stealth +4 (+14 in deserts)
SQ hibernate
Special Abilities
Carapace (Ex) A ghelarn typically shelters within a hardened, rocklike shell that houses all of its vital organs. By withdrawing its tentacles and sensory stalks into its shell, the ghelarn gains total cover until the beginning of its next turn. The shell doesn’t provide cover against targeted spells, and the ghelarn’s movement is limited to downward burrowing during this time. The benefits of the shell can be lost if sundered (hardness 5, 8 hit points, regenerates in 2d6 days), and a ghelarn caught without its carapace loses its natural armor bonus.
Entrap (Ex) A ghelarn secretes a quagmire of sticky fluid a few feet below the sand where it lives. This fluid extends in a 10-foot radius around the creature and acts to trap victims, making it easier for the ghelarn to attack prey with its tentacles or feed upon it with its leeching tendrils. This otherwise acts as the entrap universal monster rule.
Hibernate (Ex) When food is scarce, a ghelarn can enter a state of hibernation for an indefinite period of time. When it enters hibernation, the ghelarn nestles itself in the sand and fills in its porous carapace with sticky excretions that quickly harden to seal the creature from the elements. When hibernating, the ghelarn doesn’t have to eat or drink. A ghelarn remains in a state of hibernation until it senses another living creature within 10 feet, at which point it dissolves the seals on its carapace over the course of 1d4 minutes.
Leeching Tendrils (Ex) A living creature that spends more than a single round ensnared within a ghelarn’s entrapping fluid becomes targeted by invasive tendrils from the ghelarn’s lower body. These feeding stalks deal 1 point of bleed damage each round, and continue to do so for as long as a victim remains within the area of the ghelarn’s entrapping fluid.

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