Giant Belostomatid

System: Pathfinder | SRD

Giant Belostomatid CR 3
XP 800
Init +1 ; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
Defense
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +2, Will +1
Immune mind-affecting effects
Offense
Speed 20 ft., fly 20 ft. (poor), swim 40 ft.
Melee bite +4 (1d6+2 plus digestive enzyme), 2 claws +4 (1d4+2 plus grab)
Space 10 ft., ; Reach 10 ft.
CMB +6 (+10 grapple) CMD 17 (25 vs. trip)
Statistics
Str 15,, Dex 13,, Con 16,, Int —,, Wis 11,, Cha 2
Base Atk +3
Skills Fly –5, Stealth –3 (+5 in water), Swim +10
SQ hold breath
Special Abilities
Digestive Enzyme (Ex) A giant belostomatid injects a corrosive enzyme that paralyzes its prey. A creature bitten by this insect must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds. Each round, the creature can attempt a new save; on a failure it is still paralyzed and takes 1d2 points of Constitution damage. The save DC is Constitution-based.

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