Giant Belostomatid
System: Pathfinder | SRD
Giant Belostomatid
CR 3
XP 800
Init +1
;
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
Defense
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
hp 30 (4d8+12)
Fort +7,
Ref +2,
Will +1
Immune mind-affecting effects
Offense
Speed 20 ft., fly 20 ft. (poor), swim 40 ft.
Melee bite +4 (1d6+2 plus digestive enzyme), 2 claws +4 (1d4+2 plus grab)
Space 10 ft.,
;
Reach 10 ft.
CMB +6 (+10 grapple)
CMD 17 (25 vs. trip)
Statistics
Str 15,,
Dex 13,,
Con 16,,
Int —,,
Wis 11,,
Cha 2
Base Atk +3
Skills Fly –5, Stealth –3 (+5 in water), Swim +10
SQ hold breath
Special Abilities
Digestive Enzyme (Ex) A giant belostomatid injects a corrosive enzyme that paralyzes its prey. A creature bitten by this insect must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds. Each round, the creature can attempt a new save; on a failure it is still paralyzed and takes 1d2 points of Constitution damage. The save DC is Constitution-based.