Giant Ground Cricket

System: Pathfinder | SRD

Giant Ground Cricket CR 2
XP 600
Init +2 ; Senses darkvision 60 ft.; Perception +0
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (4d8+8)
Fort +6, Ref +3, Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., burrow 10 ft., climb 20 ft.
Melee bite +5 (1d8+3)
CMB +5 CMD 17 (25 vs. trip)
Statistics
Str 15,, Dex 14,, Con 15,, Int —,, Wis 11,, Cha 2
Base Atk +3
Skills Acrobatics +2 (+10 when jumping), Climb +10
Special Abilities
Spines (Ex) Any creature attacking a giant ground cricket with a natural attack or unarmed strike must succeed at a DC 14 Reflex save or take 1d4 points of piercing damage. The save DC is Constitution-based.

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