Giant Ground Cricket
System: Pathfinder | SRD
Giant Ground Cricket
CR 2
XP 600
Init +2
;
Senses darkvision 60 ft.; Perception +0
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (4d8+8)
Fort +6,
Ref +3,
Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., burrow 10 ft., climb 20 ft.
Melee bite +5 (1d8+3)
CMB +5
CMD 17 (25 vs. trip)
Statistics
Str 15,,
Dex 14,,
Con 15,,
Int —,,
Wis 11,,
Cha 2
Base Atk +3
Skills Acrobatics +2 (+10 when jumping), Climb +10
Special Abilities
Spines (Ex) Any creature attacking a giant ground cricket with a natural attack or unarmed strike must succeed at a DC 14 Reflex save or take 1d4 points of piercing damage. The save DC is Constitution-based.