Giant Hellgrammite

System: Pathfinder | SRD

Giant Hellgrammite CR 5
XP 1600
Init +2 ; Senses darkvision 60 ft.; Perception +3
Defense
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 52 (7d8+21)
Fort +8, Ref +4, Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., swim 20 ft.
Melee bite +8 (2d6+4 plus grab), tail slap +3 (1d8+2)
Space 10 ft., ; Reach 5 ft.
Special Attacks death grip, constrict (2d6+4)
CMB +10 (+14 grapple) CMD 22 (can’t be tripped)
Statistics
Str 19,, Dex 15,, Con 16,, Int —,, Wis 9,, Cha 2
Base Atk +5
Skills Perception +3 (+7 in water), Stealth –2 (+6 in water), Swim +12
SQ amphibious
Special Abilities
Death Grip (Ex) A creature that is grappled by a giant hellgrammite continues to be grappled when the giant hellgrammite is killed and takes 1d6+4 points of damage each round at the start of its turn unless it succeeds at a DC 22 Escape Artist check or a DC 20 Strength check, or until the hellgrammite’s corpse takes an additional 10 points of damage
, Pathfinder #49: The Brinewall Legacy pg. 83

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