Giant Hellgrammite
System: Pathfinder | SRD
Giant Hellgrammite
CR 5
XP 1600
Init +2
;
Senses darkvision 60 ft.; Perception +3
Defense
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 52 (7d8+21)
Fort +8,
Ref +4,
Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., swim 20 ft.
Melee bite +8 (2d6+4 plus grab), tail slap +3 (1d8+2)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks death grip, constrict (2d6+4)
CMB +10 (+14 grapple)
CMD 22 (can’t be tripped)
Statistics
Str 19,,
Dex 15,,
Con 16,,
Int —,,
Wis 9,,
Cha 2
Base Atk +5
Skills Perception +3 (+7 in water), Stealth –2 (+6 in water), Swim +12
SQ amphibious
Special Abilities
Death Grip (Ex) A creature that is grappled by a giant hellgrammite continues to be grappled when the giant hellgrammite is killed and takes 1d6+4 points of damage each round at the start of its turn unless it succeeds at a DC 22 Escape Artist check or a DC 20 Strength check, or until the hellgrammite’s corpse takes an additional 10 points of damage
, Pathfinder #49: The Brinewall Legacy pg. 83