Giant Starfish

System: Pathfinder | SRD

Giant Starfish CR 8
XP 4800
Init +1 ; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +0
Defense
AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)
hp 104 (11d8+55)
Fort +12, Ref +4, Will +3
Immune mind-affecting effects
Offense
Speed 10 ft., climb 10 ft.
Melee 3 slams +12 (1d8+5 plus grab), stomach +12 (1d6+5 plus grab)
Space 10 ft., ; Reach 10 ft. (20 ft. with stomach)
Special Attacks firm grip, stomach, swallow whole (2d6+7 bludgeoning, AC 15, 10 hp)
CMB +14 (+22 grapple) CMD 25 (can’t be tripped)
Statistics
Str 20,, Dex 13,, Con 20,, Int —,, Wis 11,, Cha 3
Base Atk +8
Skills Climb +13
Special Abilities
Firm Grip (Ex) The giant starfish excels at grappling prey, and gains a +8 racial bonus on grapple checks (rather than the standard +4 bonus most monsters gain as a result of having the grab ability).
Slow Regeneration (Ex) A giant starfish has regeneration but heals very slowly, regaining a number of hit points each hour equal to its Hit Dice (11 hp per hour for the typical giant starfish). Acid, cold, or fire damage suppresses this regeneration for 24 hours.
Stomach (Ex) The giant starfish can invert its stomach to attack prey up to 20 feet away. The hook-lined opening to the starfish’s stomach is a primary attack that deals piercing damage. If a giant starfish successfully grapples a foe with its stomach, it gains the benefit of the fast swallow universal monster rule and can swallow the target immediately rather than waiting until the start of its next turn. It does not trigger a fast swallow effect if it grapples a foe with a slam attack.

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