Giant Stargazer
System: Pathfinder | SRD
Giant Stargazer
CR 4
XP 1200
Init +8
;
Senses low-light vision; Perception +5
Defense
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 37 (5d8+15)
Fort +7,
Ref +8,
Will +2
Resist electricity 10
Offense
Speed swim 30 ft.
Melee bite +8 (1d6+3 plus 1d6 electricity and grab)
Space 5 ft.,
;
Reach 5 ft. (10 ft. with gulp)
Special Attacks fast swallow, gulp, poison, shock, swallow whole (1d8 bludgeoning damage, AC 11, 3 hp)
CMB +5
CMD 19 (can't be tripped)
Statistics
Str 14,,
Dex 19,,
Con 17,,
Int 2,,
Wis 12,,
Cha 3
Base Atk +3
Feats Improved Initiative , Weapon Finesse , Weapon Focus (bite)
Skills Perception +5, Stealth +9 (+19 when buried), Swim +15
Special Abilities
Gulp (Ex) A stargazer can open its giant mouth in a fraction of a second, creating a vortex that draws a target into its maw. When underwater, a stargazer gains 5 additional feet of reach with its bite attack and a +2 bonus on combat maneuver checks to grapple.
Poison (Ex) Venomous spines—injury; save Fort DC 15; frequency 1/round for 4 rounds; effect sickened for 1d4 rounds; cure 2 consecutive saves. The save DC is Constitution-based.
Shock (Ex) A stargazer delivers an electrical shock with each successful bite attack, dealing an additional 1d6 points of electricity damage.
Venomous Spines (Ex) A stargazer has two large venomous spines situated behind its head. The stargazer reacts swiftly to attacks, stabbing at any creature that attempts to harm it. Each time a creature attacks a stargazer with a natural weapon, unarmed strike, or weapon attack that doesn't have reach, it must succeed at a DC 16 Reflex save or be hit by one of these spines. Each time a creature is hit by a spine, it takes 1d4 points of piercing damage and is exposed to the stargazer's poison. A creature that grapples a stargazer is automatically hit by these spines. The save DC to avoid the spines is Dexterity-based.