Giant Sundew

System: Pathfinder | SRD

Giant Sundew CR 12
XP 19200
Init +12 ; Senses low-light vision, tremorsense 60 ft.; Perception +28
Defense
AC 27, touch 17, flat-footed 18 (+8 Dex, +1 dodge, +10 natural, –2 size)
hp 153 (18d8+72)
Fort +15, Ref +16, Will +9
DR 10/slashing
Immune acid, plant traits
Offense
Speed 20 ft.
Melee 2 slams +21 (2d6+10/19–20 plus 1d6 acid and adhesive)
Space 15 ft., ; Reach 15 ft.
Special Attacks constrict (2d6+10 plus 1d6 acid)
CMB +25 CMD 44
Statistics
Str 31,, Dex 26,, Con 18,, Int 1,, Wis 12,, Cha 6
Base Atk +13
Feats Combat Reflexes , Dodge , Improved Critical (slam) , Improved Initiative , Iron Will , Lightning Reflexes , Lunge , Power Attack, Skill Focus (Perception)
Skills Perception +28
Special Abilities
Acid (Ex) A giant sundew secretes a potent, flesh-eating acid that quickly dissolves most organic material but does not affect metal or stone.
Adhesive (Ex) A giant sundew’s body exudes a sticky adhesive, holding fast any creatures or items that touch it. A giant sundew automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the sundew is alive without first removing the adhesive. A weapon that strikes a giant sundew is stuck fast unless the wielder succeeds at a DC 23 Reflex save. A successful DC 20 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the giant sundew can still grapple normally. The substance breaks down naturally 5 rounds after a sundew dies and is rendered inert for 1 round immediately after the giant sundew takes 10 or more points of cold damage. The save DC is Constitution-based.
Stupefaction Pollen (Ex) Once per day, the first time a giant sundew has fewer than half its hit points (76 or fewer for the typical giant sundew), it releases a transparent cloud of pollen; this effect happens automatically and does not require an action of any sort on the giant sundew’s behalf. The pollen cloud fills the area in a 20-foot radius around the giant sundew. All creatures caught in the area of effect must succeed at a DC 23 Fortitude save or take 1d6 points of Intelligence damage and be staggered for 1d4 rounds.

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